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Marvel: War of Heroes Game App Review November 1, 2012

Posted by webofwebhead in CCG, Hybrid Game, Marvel, Reviews, Strategy, Video Games.
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Marvel: War of Heroes loading screen

Marvel: War of Heroes is a new game app from Mobage/DeNA, publishers of the popular Rage of Bahamut game. Based on the same game engine as Rage, War of Heroes is part RPG, part CCG, and free to play on iPhone and Droid. The game is supplemented with in-game micro transactions, and features a strong community component.  Following is a quick overview of the game.  Check back tomorrow for a “grinding” guide for those that have mastered the basics.

(If you just need a referral code to get your bonus card, here you go: cax633182)

Both the RPG and CCG aspects of the game revolve around collecting virtual Marvel trading cards. During the RPG portion of the game, your chosen Hero (or Villain) works their way through a series of missions, leveling up your energy… (more…)

Something Borrowed, Something New – Arcane Legions Reviewed October 22, 2009

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ArcaneLegions_LogoAfter a preview and limited release at GenCon this year, Arcane Legions finally made its way to local game stores about a week and a half ago.  I was finally able to pick up a some figures…so here are some thoughts on the game.

Arcane Legions is a squad based tabletop combat game, and though it borrows elements from other games (many of those understandably being WizKids games), it combines those elements in new and unique ways.

The major innovation of the game is the way in which squad “trays” are used.  In many minis games, squad trays are just that, small wood boxes with low edges designed to easily move groups of figures around.  Legions develops this into its central gameplay mechanic.  Squad trays have rows of peg holes that are partially covered by overlays that describe the squad’s layout and powers.  Each figure occupies one of the open slots, and the configuration of those figures within the tray dictates the stats of the unit as a whole.  When squads take damage, figures are removed, and the remaining squad can be adjusted to a new configuration.

This mechanic is innovative…but if it feels familiar, I think it’s because it feels similar to Clix style games.  Think of it this way, if you took a Clix figure with 10 clicks of health and instead represented each of those clicks of health by ten separate figures on the same base…you’d have a game like Arcane Legions.  Now what’s really clever is that while most games with squads have very linear declines in squad strength when figures are eliminated, because of the regrouping mechanism, you can choose the way in which your squad declines.  Imagine a Clix figure that takes three points of damage, and instead of just losing stats across the board, you decide if you want to sacrifice speed and range or defense and damage.  Even the concept of pushing is handled in much the same way, with a pushed squad losing one figure, comparable to the click of damage a pushed Clix figure takes.

Squad movement and range will be familiar to anyone that played the Pirates’s game by WizKids.  Movement and range are both measured in terms of tray lengths in much the same way Pirates used card lengths.  Movement is different in the way that squads “snap” to one another and to terrain…put simply, when you base another squad, you square off to them instead of remaining on angle.

Combat is handled using handfuls of six-sided die, which should be familiar to just about anybody that has ever been a gamer.  Dice rolls are compared highest to lowest, with each higher value counting for a hit, whether it be for the attacker or defender.  Excess dice must beat a roll of 2 (called the phantom dice), assuring that you must roll well even when you have numeric dice advantage.  And in another instance reminiscent of Clix, three natural sixes result in a critical hit worth an additional point of damage.  As mentioned above, when you squad takes damage, you lose figures (of your choice) from that squad.  Of special note here are multi-slot figures, like Calvary.  The Romans bear squad figures have 4 post slots, which means they take 4 damage.  Once you begin applying damage to a figure, you must continue to do so until it is defeated…that turn.  However, if you fail to take enough hits in a single turn, the excess damage sloughs off at the end of the round, allowing your heavier hitting figures to act as tankers.

Speaking of the Romans, let’s talk about theme for a moment.  The game’s setting is an alternate history of 37 B.C.E. and as such, the powers that be are the Romans, Egyptians, and the Han of China.  However, the game takes place five years after a wave of magical energy has enveloped the world, allowing the historical Roman Legionnaires to fight against mythical Greek Minotaurs.  Figures are in 25mm scale (slightly smaller than Clix figures), and some are pre-painted, while others are only marked with color details.  There is also some assembly required, though nothing more than would necessitate the use of an exacto knife and some super glue.  I actually found the assembly time less than that of the various Pocket Models games.

Collectability is another area which is similar to a hodge podge of current gaming trends.  The two-player starter is a good value, and includes over 100 fixed figures spanning all three armies.  Boosters are random but sorted, a little like World of Warcraft Minis, except you can buy random figures for a specific army.  However, if you buy a bundle of 8 boosters, you are guaranteed a complete set, like Monsterpocalypse.  There are also non-random infantry and Calvary packs that help you flesh out your army with troopers.  To put this in perspective, if you chose a single army and split a starter with a friend…msrp on a “complete set” of one army would be right around $150.  Now…that’s assuming you only get one of each army builder set…so that number could go up from there.

So who is this game for?  I think any Clix player could take to this in a heartbeat…concepts are similar, but the scale of the battles is much different.  As the packaging promises, you can kill hundreds of figures in an hour or so.  It seems tailor-made to pick up any Mage Knight players still looking for the next big thing.  I think it will compete with Monsterpocalypse mostly, as it doesn’t have the same feel as the more in-depth minis games like 40k.  If you have 1 or 2 gamers that will split a starter with you, you can certainly give the game a fair chance with out too much investment.

New Marvel Handbook in Hardcover, Marvel Encyclopedia Reviewed October 14, 2009

Posted by webofwebhead in Books, Marvel, Reviews.
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Marvel_LogoWhen I was a kid, I used to pick up ” The Official Handbook of the Marvel Universe” comics whenever I could find them.  They were a bit pricey at the time, but the wealth of knowledge they supplied was irreplacable…some characters I had never heard of, others I knew, but didn’t know the history of as well as I’d like.  Carrying on in that same tradition is the The Marvel Encyclopedia, and DK Publishing was kind enough to give me a copy to review.

This is a big sturdy coffee table size book that says “Marvel comics have been around for 70 years, and there is a LOT you need to know about them!”  The wrap around cover art is a huge battle scene with Spidey and Cap front and center getting the double KO on Venom and the Red Skull.  This is a big upgrade over the old “we are all waiting in line at the DMV” look that the old Handbook’s had, or even the “we are all running away from Galactus/Thanos/Rob Liefeld” type covers of yesteryear.  I was surprised to find that the art on the dust jacket is also found on the glossy cover as well.  I like my books dust jacket free, so repeating the art on the cover is a good thing in my opinion.

This edition of the Encyclopedia is the Updated and Expanded version, which among other things means that it is current up through the Secret Invasion storyline.  The bulk of the book is devoted to individual characters, though teams are also covered, as are events (like World War Hulk) and decade’s of Marvel history (like the 80’s and 90’s).  Fittingly, more obscure characters receive smaller sections, perhaps up to four to a page, whereas major characters such as Captain America get multi-page spreads.  Each character receives a quick stat review (weight, height, etc.) as well as a separate powers and abilities blurb.  While all art appears to be various pick-ups (including some from back in the original Handbooks it appears), all of the blurbs are fresh with current events tied into the character’s history.

Take a minor character like Chemistro.  Here is a character I knew little to nothing about, but he is one of the central villains in the past couple of issues of New Avengers.  From his blurb, I now know that he is not the original Chemistro, and more importantly, he has a long history fighting against Luke Cage, one of the core members of the New Avengers.  Little tidbits like this enhance my appreciation of the comics I read on a weekly basis…which really is all I could ever ask for from a book like this.

At the other end of the spectrum, you have characters like the Hulk.  The Hulks spread is several pages long and bridges directly into the World War Hulk section.  I know the Hulk, you know the Hulk…but in this case the depth of review is refreshing…I missed Planet Hulk, and this fills in the major details for me.  Again, my current reading is enhanced by this background information.

I certainly felt like this book is aimed squarely at me as it’s target audience.  (DK’s own website lists it under “books for adults”.)  It’s recap of the 80’s and 90’s is a trip down memory lane, I started reading comics in 1983 when I was about 7 or 8.  As mentioned above, this is a coffee table sized book…not meant for a mere bookshelf.  The mix of older and newer art, static and active depictions make for a nice bit of visual variance on each page.  The MSRP is an even $40, a fair price for a large hardcover, though a quick check on a popular etailer website named after a river shows that it can be found for closer to $25.  To put it plainly, if I had received this under the Christmas tree this year, I would be a very happy camper…this type of thing makes a great gift idea for the comic collector that has everything.

WizKids Official Website Back Up, HCRealms Revamping October 12, 2009

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HeroClix_LogoThe WizKids Games official website is now back up and running with a bare bones promotional front page.  There is no indication as of yet as to how fully fleshed out the site will eventually be.  The site does point back to NECA’s main page (though surprisingly the NECA main page does not point to the new WizKids site.)

I’m of the firm opinion that collectible games and websites go hand in glove, so I hope that NECA will continue to push and develop a broad web presence for WizKids games.  It is encouraging that they are leveraging nunet social sites like Facebook already.

HCRealms also appears to be restructuring ever so slightly in anticipation of renewed interest in the HeroClix game.  The site owner has an open thread for site suggestions, worth checking out if you think you might have a good idea for the site.  (I recommended a more mobile friendly site.)

Finally, I have to say that it’s going to be hard to resist going all out for the upcoming Hammer of Thor set.  I was recently going back through my comics, and I can’t help but notice that Thor has been one of my perennial favorites, though I can’t say I was ever overtly conscious of that.  But I have many back issues of the various books, and I’m deeply following the current stories as well.  Can’t wait to see what the set brings.

Zendikar Yields Real Treasure: Vintage Cards Randomly Inserted September 25, 2009

Posted by webofwebhead in CCG, Magic the Gathering.
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Magic_LogoAs if we needed another reason to get excited about Magic’s newest set, word came in late last night via the twitterverse and sites like mtgsalvation that Zendikar packs contained random inserts of Vintage cards like the original Dual Lands.  Not reprints…the acutal 15+ year old cards likely hand added to the print run.  This is an incredible move really and quite unexpected, I’m not sure what is more surprising…that WotC is doing this in the first place, or that they managed to keep it a secret until basically the pre-release.

Apparently there are approximately 90 different cards in the mix, and supposedly the “power nine” could be in the mix (or maybe are in the mix…rumor has it an original Unlimited Mox has already been pulled)…but true distribution numbers are still up in the air.  The current theory/conventional wisdom points to 1 pack in 20 boxes, but that seems too low considering the number that have already surfaced PRIOR to the actual pre-release, but I’m sure the Magic community group think will come up with better numbers by Monday when I’m sure there will be some sort of public article about the whole deal.

So…here is to pulling Moxes this weekend at the pre-release.  I’ll be live Tweeting my event tomorrow night, you can follow me on webofwebhead on twitter.  If I pull big, you’ll be sure to hear about it. – B

NECA makes it official: WizKids lives again September 14, 2009

Posted by webofwebhead in CMG, DC, HeroClix, Marvel.
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NECA_LogoNECA released a much anticipated (and thus not very surprising) PRESS RELEASEtoday regarding it’s purchase of the major properties of WizKids games from Topps.

HeroClix_Logo

Noted specifically in the release is the fact that both Marvel and DC HeroClix will continue to be released, which confirms officially what I was told at GenCon and what has been widely reported elsewhere.  The deal also included the “Pirates” line of games, though I noticed that the movie version of the game was not mentioned specifically, and no mention was made of the Star Wars version of the Pocket Model game, leading me to believe that may be a permanent casualty of the reorg.

 Also, Mage Knight was thrown in the mix, which is interesting since D&D minis no longer have skirmish rules and hence aren’t technically in competition any longer with a potential revival of Mage Knight.  (Though World of Warcraft minis are still a force to reckon with, to be sure.)

Magic: M10 Online Outsells 10th Edition in 2 Months September 2, 2009

Posted by webofwebhead in CCG, Magic the Gathering.
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Magic_LogoThis little tidbit was floating around the #Magic Twitter-verse this morning, but I thought it warranted comment.  Though Magic packs for Magic the Gathering Online are of course virtual, they do have a distinct sales window.  Magic 10th edition was on sale for two years, from when it replaced 9th until it was replaced by M10 two months ago.

In the two months since it’s online release, M10 has already outsold Magic 10th edition.  To think of it another way, virtual M10 has outsold 10th more than 12 to 1 already.  M10 will never “sell out” virtually, however, this news combined with the rolling sell outs of real cards at brick and mortar stores seems to indicate that M10 has sold very, VERY well.

Having attended the pre-release for M10 and playing and collecting it quite a bit since,  I can say that I’m not surprised, the set does feel like Magic used to in the old days (like 15 years ago when I started playing).  That old Magic feel is back…and this bodes well for future core set releases.

Magic’s Planechase Releases this weekend with Tazeem Promo September 1, 2009

Posted by webofwebhead in CCG, Magic the Gathering, Previews.
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Magic_LogoIt was just a couple of weeks ago that we were scavenging for scraps of info about the forthcoming Planechase set at GenCon.  And this week it will be here already, with release events scheduled through the weekend.  (I will be skipping these this week, but for good reason, it’s my 10th wedding anniversary and our travel plans don’t include much time for tournament play.)  This handy LINK provides all of the official information about the set, if you need a refresher on the rules or what cards are in the sealed decks, this is the place to go.  WotC released one more official bit of information just today, witness Tazeem, Plane of Zendikar:

Tazeem_Plane_Card

This Plane card will be given away at the release events, though I see it’s already for sale on ebay, so your mileage may vary.  It’s a nice lede into the next block, which I understand may have another Plane card available at the pre-release.

As a largely casual player, the whole Planechaseconcept really appeals to me…it has a very top-down design feel to it in general, really tying into the "you are an all powerful planeswalker" backstory.  I expect that we will get a lot of use out of the Plane cards in the coming years.  If for no other reason, this seems like a great way to balance casual play amongst decks that might not have similar “power”; levels, because some of the random effects are VERY powerful…to the tune of destroying all non-lands and/or resetting life totals to 20, or even getting a personal "Wheel of Fortune" each turn.

I’ve been playing long enough to remember the old Vanguard cards, which was really WotC’s first attempt at targeting  the casual crowd.  The Vanguard cards were give-aways if I recall correctly, over-sized cards with good art (I still have the Mirri with art by Richard Kane Ferguson).   Vanguard cards were often crafted into competitive decks, the descendants of which can still be seen on Magic Online, reaching their ultimate form in having their own format in Momir Basic.

So whilst the old Vanguard cards seemed to lend themselves just as easily to cutthroat play as they did casual, the Planechase format goes another direction…forcing a more casual game experience by virtue of more wild and random swings amongst the effects of the cards.  I hope to have a more formal review in the next week or so, after I get back from vacation and have a chance to really play some games with the new cards.

As a final note, I really the Tazeem card…there is a joke in there somewhere about Pro-Players not understanding the static ability “Creatures can’t block.” because they always play that way already.

Marvel’s Handful of Heroes – The Little Green Army Men of Superheroes September 1, 2009

Posted by webofwebhead in CMG, Marvel, Reviews.
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Marvel_LogoOne of the more under the radar releases from Hasbro’s Marvel line is the new Handful of Heroes product.  I picked up a couple of packs to have a look.  There had been talk on some of the boards about these being good “mod fodder” for games like HeroClix, which is what put these on my buy list.  I wanted to check them out, see if they were worthwhile.  Herein is my review of Marvel’s Handful of Heroes…

little_green_army_menHandful of Heroes (HoH) are largely the equivalent of little green army men for Marvel.  This is not a bad thing.  Each figure is a single mold in a single color, which tends to create “flatter” poses, however, the detail in the figures is very good.  On the World War Hulk figure there is detail down to the teeth.  The scale of the figures may disappoint hardcore HeroClix modders, as the figures are a bit smaller, particularly the oversize Hulk type characters, of which there are many.  After fiddling with some comparisons, I found that the figures are more in scale with Star Wars minis than they are with HeroClix, or to be more (or less) specific, more fitting to a 1″ base than a 1 1/2″ base.

L to R: 'Clix Sabretooth, HoH Hulk, SWM Stormtrooper, 'Scape Venom

L to R: 'Clix Sabretooth, HoH Hulk, SWM Stormtrooper, 'Scape Venom

The figure assortment includes 40 different sculpts, each sculpt can be found in one of three casts – opaque, translucent, and…let’s call it glitter.  This number gives you the 120 figures to collect total…though those just looking for sculpts need only look for the 40 I suppose.  The figure assortment is interesting, with Hulk and Iron Man figures heavily represented alongside the usual Spider-Man’s and Wolverine’s.  The villain choices run the gamut of obscurity, with no less than two U-Foes (yay!) and a fellow named Armageddon whom even I’ve never heard of.  There are no female characters.  Some figures look spot on in their given color…Black Panther in black, Thing in Orange, Hulk in green and red.  Figures tend to be close in size, regardless of internal scale…Juggernaut is no “taller” than Nick Fury, but conveys heft well with a thicker sculpt.

The figures are sold in 8 packs, with one of  the figures hidden in the box, and the rest visible.  This makes collecting a bit easier if you have a chance to sort through a number of boosters like I did.  I did notice that hidden figures are found unhidden in other packs, so as opposed to being exclusive in some way, they appear to be more of a mystery pick instead.  Packs were found for about 6 bucks retail, making the figures less than a dollar a piece.  With near perfect collation, you should be able to complete a set of figures (one of each mold at least) inside of say, 6 packs or so.

The target audience for this product is clearly younger kids.  The packaging indicates ages 4 and up, I would go as young as 3 for kids not prone to putting these in their mouths.  In theory these are to be used in a game best described as flick bowling, as evidenced on the playmat on the reverse side of the poster that comes with each pack.  Much like little green army men, these little figs would make the perfect targets for nerf guns and rubber bands shot across the room.  Thinking back as best as I can…I’m thinking I would have LOVED these as a little kid.  As many others have noted, they are reminiscent of the M.U.S.C.L.E. men we used to collect when we were kids.  Because of the relative inexpensiveness and distribution of the set, these would be the perfect little toy to trade amongst ones friends at lunchtime as well…jamming your pockets full with a Handful of Heroes before heading to school each morning…etc.  For older collectors, you might find figures with detail worthy of repainting and using in your miniature game of choice, or you might just find a nice little inexpensive collectible.

Handful_of_Heroes

Mickey now Spidey’s boss: Disney buys Marvel for $4b August 31, 2009

Posted by webofwebhead in Marvel, Movies.
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Marvel_LogoSaw the head’s up about this on Twitter (thanks Matt!),  Disney is buying Marvel today, headlines throwing around a 4 billion with a “b” price tag.

This seems to have a lot of implications primarily regarding movies…seeing as how that is where Marvel looks to be making the most money going forward.  Let us not forget that Disney also owns it’s own big three network (ABC) as well, and let us also not forget that Time Warner owns DC, which puts these two mega companies even more at odds in a sense.

I also wonder if all Disney comics rights will be moved to Marvel…it seems like they must once existing contracts expire at least.  Toy rights, game rights?  Who knows.  This is big news for sure.

Let’s see…Fantasy Flight makes the Disney Kingdom Hearts game, but UDE makes Marvel games…and Hasbro makes Marvel toys (and games), and maybe it won’t matter.  Again…movies and tv shows…that’s where I can see the most movement on this.  And of course the theme parks…Universal Studios can’t be super happy about this…at the very least they will be paying licensing royalties to what I have to be sure is a competitor theme park.

UPDATE: Marvel posts official Press Release

UPDATE: Deadline Hollywood Daily has some interesting reporting on this, and focuses on the fact that this was actually kept under everyone’s hats until the appropriate time today.  I mean, I was able to post it here before I saw it at any of the usual outlets (icv2 etc.) and I never think of this as breaking news.