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Dreamblade revisited… August 22, 2006

Posted by webofwebhead in CMG, Reviews.
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Dreamblade was far and away the biggest game in terms of “hype” at GenCon.  Did it live up to the hype?

I’d say probably so.  The money tournament was likely the single biggest event of the convention, reportedly well over 400 players.  The demo tables were ALWAYS full (at least on Saturday), from first thing in the morning until 6 o’clock closing time.

The game itself is a unique hybrid of miniatures, traditional board games, and ccgs.

Unlike the normal miniatures game where you begin the game with all of your figures in play, in Dreamblade you begin with an empty board, your team off to the side and ready to enter play.  Each round you roll for a random resource allotment, and then choose which figures to put into play.  The board resembles a 5 x 5 checkerboard, but each square is large enough to accommodate multiple figures.  Squares are also numbered with points…the further you advance your figures onto your opponents side, the more points you can acquire.  Of course…the fun part is battles which occur when enemy figures occupy the same square.  Multiple figures from each side can all participate in a single battle over a shared square.

The figures themselves range from the good, the bad (guys), and the ugly.  Some of the figures I like, like the mecha/lion fig and the chain elemental (the names escape me at the moment), others don’t do anything for me (like the scissors with two faces).  I’m sure most fantasy enthusiasts would find at least one group of figures that suited their interests.  The bases are color coded by faction, and contain all relevant gameplay info, essentially a built in playing card.

Overall I give the game a thumbs up, mostly for it’s innovation and it’s successful mixing of various game archetypes.  Time will tell if it’s “the next Magic” or “the next D&D”, but it is a solid entre’ into the collectible miniatures (and gaming) market. – B

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Comments»

1. Christian Johnson - August 25, 2006

Argh! Another “collectible” game. Why can’t more games be like Heroscape?

Thanks for the review though, I’ll have to check it out.


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