Something Borrowed, Something New – Arcane Legions Reviewed October 22, 2009
Posted by webofwebhead in CMG, Reviews.Tags: Arcane Legions, Minis, Reviews
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After a preview and limited release at GenCon this year, Arcane Legions finally made its way to local game stores about a week and a half ago. I was finally able to pick up a some figures…so here are some thoughts on the game.
Arcane Legions is a squad based tabletop combat game, and though it borrows elements from other games (many of those understandably being WizKids games), it combines those elements in new and unique ways.
The major innovation of the game is the way in which squad “trays” are used. In many minis games, squad trays are just that, small wood boxes with low edges designed to easily move groups of figures around. Legions develops this into its central gameplay mechanic. Squad trays have rows of peg holes that are partially covered by overlays that describe the squad’s layout and powers. Each figure occupies one of the open slots, and the configuration of those figures within the tray dictates the stats of the unit as a whole. When squads take damage, figures are removed, and the remaining squad can be adjusted to a new configuration.
This mechanic is innovative…but if it feels familiar, I think it’s because it feels similar to Clix style games. Think of it this way, if you took a Clix figure with 10 clicks of health and instead represented each of those clicks of health by ten separate figures on the same base…you’d have a game like Arcane Legions. Now what’s really clever is that while most games with squads have very linear declines in squad strength when figures are eliminated, because of the regrouping mechanism, you can choose the way in which your squad declines. Imagine a Clix figure that takes three points of damage, and instead of just losing stats across the board, you decide if you want to sacrifice speed and range or defense and damage. Even the concept of pushing is handled in much the same way, with a pushed squad losing one figure, comparable to the click of damage a pushed Clix figure takes.
Squad movement and range will be familiar to anyone that played the Pirates’s game by WizKids. Movement and range are both measured in terms of tray lengths in much the same way Pirates used card lengths. Movement is different in the way that squads “snap” to one another and to terrain…put simply, when you base another squad, you square off to them instead of remaining on angle.
Combat is handled using handfuls of six-sided die, which should be familiar to just about anybody that has ever been a gamer. Dice rolls are compared highest to lowest, with each higher value counting for a hit, whether it be for the attacker or defender. Excess dice must beat a roll of 2 (called the phantom dice), assuring that you must roll well even when you have numeric dice advantage. And in another instance reminiscent of Clix, three natural sixes result in a critical hit worth an additional point of damage. As mentioned above, when you squad takes damage, you lose figures (of your choice) from that squad. Of special note here are multi-slot figures, like Calvary. The Romans bear squad figures have 4 post slots, which means they take 4 damage. Once you begin applying damage to a figure, you must continue to do so until it is defeated…that turn. However, if you fail to take enough hits in a single turn, the excess damage sloughs off at the end of the round, allowing your heavier hitting figures to act as tankers.
Speaking of the Romans, let’s talk about theme for a moment. The game’s setting is an alternate history of 37 B.C.E. and as such, the powers that be are the Romans, Egyptians, and the Han of China. However, the game takes place five years after a wave of magical energy has enveloped the world, allowing the historical Roman Legionnaires to fight against mythical Greek Minotaurs. Figures are in 25mm scale (slightly smaller than Clix figures), and some are pre-painted, while others are only marked with color details. There is also some assembly required, though nothing more than would necessitate the use of an exacto knife and some super glue. I actually found the assembly time less than that of the various Pocket Models games.
Collectability is another area which is similar to a hodge podge of current gaming trends. The two-player starter is a good value, and includes over 100 fixed figures spanning all three armies. Boosters are random but sorted, a little like World of Warcraft Minis, except you can buy random figures for a specific army. However, if you buy a bundle of 8 boosters, you are guaranteed a complete set, like Monsterpocalypse. There are also non-random infantry and Calvary packs that help you flesh out your army with troopers. To put this in perspective, if you chose a single army and split a starter with a friend…msrp on a “complete set” of one army would be right around $150. Now…that’s assuming you only get one of each army builder set…so that number could go up from there.
So who is this game for? I think any Clix player could take to this in a heartbeat…concepts are similar, but the scale of the battles is much different. As the packaging promises, you can kill hundreds of figures in an hour or so. It seems tailor-made to pick up any Mage Knight players still looking for the next big thing. I think it will compete with Monsterpocalypse mostly, as it doesn’t have the same feel as the more in-depth minis games like 40k. If you have 1 or 2 gamers that will split a starter with you, you can certainly give the game a fair chance with out too much investment.
GenCon ’09: Arcane Legions August 19, 2009
Posted by webofwebhead in Conventions, Previews.Tags: Arcane Legions
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GenCon felt relatively buzz free…like everyone was in a holding pattern for this year, waiting…for what I don’t know…waiting for the economy to switch gears, waiting for the next big thing, I don’t know. But if I had to pick that which was must buzz worthy, it would probably have to be Arcane Legions, by default if for no other reason. Arcane Legions is a new form of hybrid game…somewhere between HeroClix and Warhammer, between AT-43 and Hordes.
Arcane Legions uses 25mm scaled minis…making them a little bit smaller than say Star Wars minis or HeroClix figures. Each figure might represent a single soldier, calvary unit, or unique hero. Common “army builder” figures are purchased unpainted, or with a simple color marking on a detail like a shield. Rarer figures come pre-painted, making for an interesting mix. The most unique part of the game is the new formation base:

The bases are plastic rectangles with a number of round holes. Over top of this a player places a formation grid that shows which positions you can add figures to. There are typically more slots than figures in each formation, which means you can arrange the figures differently to create different effects. One formation might allow your squad to move faster, another might be better on defense.
Reportedly these formation cards will be further customizable online on the official website, allowing players to create their own templates within the constraints of the rules of the game. This aspect, combined with the aggressive online presence on sites like Facebook proves to me that Wells Expeditions is very intent on leveraging technology behind the scenes to drive this game.
I did not have the chance to demo the game proper, but I did get to watch a few games being played. The booth was decked out with demo personnel in period costumes, which was a nice touch, and one of the few game booths that seemed to go this extra distance. Product sales seemed brisk, but I did not hear of any sell outs…which might be a function of abundant supply, time will tell.
I’m intrigued by this game…the setting feels unique, sort of an alternate history, but still leans towards fantasy. I picked up a preview figure, but held off on purchasing product until I can be sure I will have someone to play this against. The price points seem reasonable, with lots and lots of smaller figures for your money. This is definitely a game to keep an eye on…the company behind seems intent on doing it right.
GenCon Bound Again August 6, 2009
Posted by webofwebhead in About This Blog, Conventions, UDE.Tags: Arcane Legions, GenCon, HeroClix, Indy, Magic, Marvel, NECA, UDE, Wizkids
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I had pretty much resigned myself to the fact that for the first time in many years I wasn’t going to make it to either of the big gaming conventions in my neck of the woods. For a long time Origins down in Columbus felt like my “home turf”, only a couple hours away, it could be done as a day trip, though we usually made a weekend of it. Likewise of late with GenCon, Indy is only about a three hour drive as well, and though we’ve also done it as a day trip, it’s much nicer to spend the weekend. But time and schedules didn’t seem to lend themselves well to attending either this year.
As these things sometimes do though, the clouds parted so to speak this week, and we were able to make a nice plan for an overnight stay in the Indy area to both catch a full day at GenCon and attend a concert my wife REALLY wants to see at the State Fair. (Keith Urban, for those that care.)
I’m excited to get that general GenCon buzz again this year. I plan on taking a lot of pictures for the benefit of those of you that drop by here from time to time. I really look forward to getting my hands on some Arcane Legions, just to see how it lives up to the hype. I want to try my hand at the new Marvel card game from UDE. I want to get any sort of scoop I can on the HeroClix/WizKids/NECA news. And of course I expect to pick up a lot of Magic singles to round out some decks I’ve been working on.
But mostly I look forward to seeing all of my hobby gaming friends that I only usually have the chance to catch up with once a year. If you will be attending on Saturday as well, drop me a comment here and please say hi if you see me in the crowd.
Is Facebook the new Scrye? Arcane Legions suggests it might be… July 29, 2009
Posted by webofwebhead in CMG.Tags: Arcane Legions, Facebook
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Arcane Legions is probably the closest thing to the “next big thing” right now in hobby gaming…it has a great pedigree behind it (the founder of WizKids is one of the producers), a unique take on packaging and pre-painting (a mixed bag for both), and a unique formation element.
With all of that being said…it’s also noteworthy that is one of the first big releases to come in the post-gaming magazine period of the hobby. There is no more Scrye…there is no more InQuest, or Dragon, or Dungeon. Instead, you have fan sites, blogs, ICv2, and a few other web outlets. But Arcane Legions has taken to social networking well…it has a presence on Facebook that is more meaningful at this point than it’s official website. Sign up as a “fan” of Arcane Legions, and you’ll get updates with new pics of figures in the first release, rules updates, and a home page full of useful information and communication avenues directly with the people behind the game.
To be sure, Arcane Legions isn’t the only game leveraging social networking, Magic is putting itself out there and spoiling cards via Tweets. However, Magic has had a chance to evolved into that position. (And let’s not forget the fact that the existence of Magic launched many game magazines back in the day, including hits like InQuest and misses like Conjure.) Arcane Legions is using social networking as it’s front line with what will likely be it’s hardcore fans. It will be interesting to see if that is enough to get the word out.