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Variant: Attacktix Chess May 30, 2006

Posted by webofwebhead in Attacktix, CMG, Star Wars.
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So last week we talked a little about making a good game variant, and today I was inspired to make a Chess Variation of Attacktix.

Chess is a great game to use as a basis for variants…nearly everyone knows the basics of how the game works, and it's abstract enough to allow for innovation in the way it is interpreted through other games.  Let's take a look… (more…)

Attacktix Squad Building Guide: Synergy and Redundancy May 26, 2006

Posted by webofwebhead in Attacktix, CMG, Star Wars, Strategy.
2 comments

Over the next few weeks I'll be releasing a series of articles that when taken together will be a comprehensive guide to building squads in Attacktix.  Look for a compiled and edited version to show up over on joeattacktix.com in the near future.

Welcome back.  Last week I covered the third componet of Reach by reviewing the concept of Depth.  This week I had planned to go right into squad building examples, but I realized I had two more important points to cover: Synergy and Redundancy.  The best powers and effects in the game will do you no good if your squad doesn't have the synergy to take advantage of them or the additional figs needed to keep them working after taking some losses.  Or, to put it another way, no 'Tix is an island. (more…)

Build Your Own Scenario: The Two Keys to Successful Variants May 24, 2006

Posted by webofwebhead in Attacktix, CCG, CMG, Game Theory, HeroClix, Magic the Gathering.
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OK, so I've taken a lot of heat lately for suggesting Iron Man style Attacktix, but I think the lesson I was hoping to instill was that simple rule changes and game variants can greatly influence squad design.  To expand on that…there are two major dials you can turn to create new game variants, team/deck building and rule changes.  I touched on this before when we launched the Theme Park over on HCRealms, but it bears repeating here. (more…)

Attacktix Squad Building Guide: Depth May 18, 2006

Posted by webofwebhead in Attacktix, CMG, Star Wars, Strategy.
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Over the next few weeks I'll be releasing a series of articles that when taken together will be a comprehensive guide to building squads in Attacktix.  Look for a compiled and edited version to show up over on joeattacktix.com in the near future.

Welcome back.  Last week I started with the first two elements of what I call "Reach", the effect of playing a squad that plays bigger than the limitations imposed by the rules of the game.  The three components of Reach are: Attack Action Advantage, Mobility, and Depth.  Today's article will cover Depth, the elements that make a team feel bigger than 100 points. (more…)

From the Archive: The Stormtrooper Machine (Star Wars CCG) May 16, 2006

Posted by webofwebhead in CCG, Star Wars.
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From time to time, I want to dip into the archive of forgotten decks and teams of yore, bask in the good old days, and maybe even examine the game theory behind what made a certain strategy tick. This week I'm flashing way back to the early days of the now defunct Star Wars CCG by Decipher.  I played a lot of what would be called "budget" decks back then, and one of my favorites was something I called "The Stormtrooper Machine". (more…)

Attacktix Squad Building Guide: Attacks and Mobility May 10, 2006

Posted by webofwebhead in Attacktix, CMG, Strategy.
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Over the next few weeks I'll be releasing a series of articles that when taken together will be a comprehensive guide to building squads in Attacktix.  Look for a compiled and edited version to show up over on joeattacktix.com in the near future.

The first topic I'm going to tackle is what I call "Reach".  Reach is a term I use to describe the effect of playing a squad that plays bigger than the limitations imposed by the rules of the game.  The three components of Reach are: Attack Action Advantage, Mobility, and Depth.  Today's article will cover Attack Action Advantage and Mobility.  Depth, the elements that make a team feel bigger than 100 points, will be covered in the next article. (more…)

From the Archive: My favorite Raw Deal Deck… May 9, 2006

Posted by webofwebhead in CCG, Game Theory.
3 comments

From time to time, I want to dip into the archive of forgotten decks and teams of yore, bask in the good old days, and maybe even examine the game theory behind what made a certain strategy tick. This week I'm flashing back a few years to the early days of the WWE Raw Deal CCG.  One of the new characters in the set was Edge, and he was one of my favorite characters at the time, so needless to say I built a deck around him.  It became a monster… (more…)

Sneak Preview: FCBD Wolverine… May 4, 2006

Posted by webofwebhead in CMG, HeroClix, Previews.
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I was lucky enough to get my hands on a Free Comic Book Day Wolverine HeroClix fig a few days early, and though I know it's no secret what he looks like or what his dial is, I thought I'd give him a right proper review anyway… (more…)

How to compliment a gamer… May 3, 2006

Posted by webofwebhead in About This Blog.
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Two gamers walk into a bar… (more…)

BIG Week in Comics… May 3, 2006

Posted by webofwebhead in Books.
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This week is a big week in comics…DC's Infinite Crisis comes to an end…Marvel Civil War is just beginning, and this Saturday is FREE COMIC BOOK DAY.  Swing on over to http://www.freecomicbookday.com for the details, including a store locater and a run down on what goodies are up for grabs, including the Promo "I Love HeroClix" Wolverine fig. – B